The latest version of my CV is available to download from the following link, and is also available in online form below. For contact information, please see the Contact page.

Download CV (.pdf, 93KB)

Ben Keen - Curriculum Vitae

Key Skills

Education and Qualifications

October 2007 - Present BSc Computer Science University of Exeter

I am currently studying for a degree in Computer Science, and am in my third year, averaging a 1st class mark. The degree course will be completed in July of 2010.

For my final year project, I have created a chess-playing computer engine. The engine is still in development, but is capable of playing at a level that will best most amateur-skilled chess players. Having completed half the module for this project, I am well on track to receive a first class mark for the engine.

July 2004 A-Levels Kirkham Grammar School

Mathematics - A
Physics - A
Chemistry - A
Further Mathematics - B
Electronics AS - A

Work Experience

July - October 2009 Designer Supermassive Games

DLC Pack for Award-winning Sony Playstation 3 title.

Over the holiday period between my second and third years of University, I worked at a company called Supermassive Games. Founded by ex-EA employees, I approached them early in 2009 in regards to possible work. I was hired for a three month contract which extended the duration of my vacation.

Working within a team of around six people, we were tasked with the creation of a number of levels for DLC for a very highly regarded Sony IP. I was nominally responsible for one of the levels of the DLC, though this project was much more flexible than previous Design positions I have held. The role was mostly based in the in-game editor for this product, though I also used standard tools such as Perforce and SketchUp.

I successfully completed my contract and left in time to begin my third year of University. Upon leaving, I was told that the company was very pleased with my work, and that I had performed very well throughout my contract.

July - October 2008 Designer Headstrong Games

House of the Dead: Overkill

This role took place during the vacation between my first and second years at University. I secured the role after being approached by a former employer, with whom I worked on Harry Potter.

Within this role, I was given creative control of one of the seven levels of the game, performing every task from high-level theme and flow design to using an in-house editor to script the level. I worked in tandem with an artist specific to the level, whose assets I would integrate and place in-game. Tools used included an in-house level and scripting editor, Perforce, and 3D Studio Max.

I was invited to stay on at the company, but I chose instead to return to university to complete my degree course as planned.

July 2006 - April 2007 Level Designer Electronic Arts - UK Studio

Various Products - see below.

After moving to the UK Studio following a successful application, I worked on three products. Of these three, the latter two have been published.

July - September 2006 Unpublished PSP title
September 2006 - January 2007 Burnout Dominator
December 2006 - April 2007 Harry Potter and the Order of the Phoenix

I moved onto Burnout Dominator after the cancellation of the first title, and performed at a high level for my role. This was demonstrated when I was charged with deputising the role of an Associate Producer; I was often responsible for covering his workload whilst he was on paternity leave.

June 2005 - July 2006 Snr. Network and Technical Compliance Tester Electronic Arts - European Certification Group

July 2004 - June 2005 Functional Certification Tester Electronic Arts - European Certification Group

Extra Information

I am an avid gamer and also spend a great deal of my spare time enjoying many hobbies that relate to video games:

I also have a lot of other interests, including: