The latest version of my CV is available to download from the following link, and is also available in online form below. For contact information, please see the Contact page.



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Ben Keen - Curriculum Vitae

Key Skills

Education and Qualifications

October 2007 - Present BSc Computer Science University of Exeter

I am currently studying for a degree in Computer Science, and am in my third year, averaging a 1st class mark. The degree course will be completed in July of 2010.

For my final year project, I have created a chess-playing computer engine. The engine is still in development, but is capable of playing at a level that will best most amateur-skilled chess players. Having completed half the module for this project, I am well on track to receive a first class mark for the engine.

July 2004 A-Levels Kirkham Grammar School

Mathematics - A
Physics - A
Chemistry - A
Further Mathematics - B
Electronics AS - A


Work Experience

July - October 2009 Designer Supermassive Games

DLC Pack for Award-winning Sony Playstation 3 title.

Over the holiday period between my second and third years of University, I worked at a company called Supermassive Games. Founded by ex-EA employees, I approached them early in 2009 in regards to possible work. I was hired for a three month contract which extended the duration of my vacation.

Working within a team of around six people, we were tasked with the creation of a number of levels for DLC for a very highly regarded Sony IP. I was nominally responsible for one of the levels of the DLC, though this project was much more flexible than previous Design positions I have held. The role was mostly based in the in-game editor for this product, though I also used standard tools such as Perforce and SketchUp.

I successfully completed my contract and left in time to begin my third year of University. Upon leaving, I was told that the company was very pleased with my work, and that I had performed very well throughout my contract.


July - October 2008 Designer Headstrong Games

House of the Dead: Overkill

This role took place during the vacation between my first and second years at University. I secured the role after being approached by a former employer, with whom I worked on Harry Potter.

Within this role, I was given creative control of one of the seven levels of the game, performing every task from high-level theme and flow design to using an in-house editor to script the level. I worked in tandem with an artist specific to the level, whose assets I would integrate and place in-game. Tools used included an in-house level and scripting editor, Perforce, and 3D Studio Max.

I was invited to stay on at the company, but I chose instead to return to university to complete my degree course as planned.


July 2006 - April 2007 Level Designer Electronic Arts - UK Studio

Various Products - see below.

After moving to the UK Studio following a successful application, I worked on three products. Of these three, the latter two have been published.

July - September 2006 Unpublished PSP title
September 2006 - January 2007 Burnout Dominator
December 2006 - April 2007 Harry Potter and the Order of the Phoenix

I moved onto Burnout Dominator after the cancellation of the first title, and performed at a high level for my role. This was demonstrated when I was charged with deputising the role of an Associate Producer; I was often responsible for covering his workload whilst he was on paternity leave.


June 2005 - July 2006 Snr. Network and Technical Compliance Tester Electronic Arts - European Certification Group

July 2004 - June 2005 Functional Certification Tester Electronic Arts - European Certification Group

Extra Information

I am an avid gamer and also spend a great deal of my spare time enjoying many hobbies that relate to video games:

I also have a lot of other interests, including: